/**
 * File AnimationListener.java
 * ---------------------------------------------------------
 *
 * Copyright (C) 2012 David Bauske (david.bauske@googlemail.com)
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
 *
 * - The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 * - The origin of the software must not be misrepresented.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * TL;DR: As long as you clearly give me credit for this Software, you are free to use as you like, even in commercial software, but don't blame me
 * 		if it breaks something.
 */
package net.cl.util.anim;

/**
 * Listener interface. Objects implementing this can be attached to an animation
 * class to be notified of the animation's progress.
 *
 * @author David
 */
public interface AnimationListener
{
	/**
	 * Called every tick of the animation.
	 * @param pAnimation The animation object that caused the event
	 * @param pCurrentValue The current animation value
	 */
	public void onProgress(Animation1D pAnimation, double pCurrentValue);


	/**
	 * Called when an animation stops execution. Called <em>in addition</em> to
	 * the call to {@link #onProgress(Animation1D, double)}.
	 * @param pAnimation The animation object that caused the event.
	 */
	public void onFinished(Animation1D pAnimation);
}
